Delaney Bannon
It's not scope-creep if it rocks.
While still in-progress, these are the most recent and interesting projects I've been working on.
Bullet Hell bossfight

This is a boss fight inspired by games like Strikers 1945 and Mushihimesama.​
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The player ship has an upgrade system that advances whenever you destroy one of the boss's components.
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For a summary of the boss design, please check out the Design Process page!
Third-person 2d space shooter

This is a 2d minigame where you appear to rotate around an enemy, but it's actually changing the sprites based on the player's perceived position.
Dog-focused minigames

You run around a tree to catch falling nuts in your cone of shame!

A tug of war where you must manage both your grip and your stamina.
I wrote some scripts to change the colors of materials on the fly.
The art shown is made up up layered materials. The materials themselves are in greyscale, and the script changes each layer to a preset color. This is meant to show changing climates without having to make new art.
Color-changing materials


Pixel art inventory

Animated inventory buttons made in Aesprite. They start animating when they're the active selection.
Accessibility Features

I'm making a project with a lot of text involved, and I wanted it to be as accessible as possible. This lets players change text size, color, background opacity, and even the colors of interactable items and character models.